What can 5G do for virtual reality?
It is not yet clear when 5G will actually be available to industry and the consumer in Germany - full coverage is not expected until after 2020. However, many companies are already experimenting with prototypical devices and simulated scenarios - including Infinity Reply in a current project carried out together with Spark Reply for a well-known automotive customer. The customer is interested in understanding the technical limits of 5G, especially for the use of AR and VR in pre-sales scenarios for passenger vehicles in the short and medium term. "Will it be possible to stream a good AR/VR experience? When will it be practically feasible and under what real conditions?" – these were the questions that had to be answered as part of the project.
A major challenge for the project managers were the different requirements of the automobile manufacturer's sales locations in terms of network infrastructure and hardware. A hurdle that 5G technology could solve: With the promise of high bandwidth and low latency of 5G, AR and VR could theoretically be provided without significant local computing hardware, but could rather be computed on the network, reducing the complexity of the AR/VR end user devices and thus greatly facilitating the roll-out of the technology. In order to verify these premises, the project streamed visual content from the cloud to a mobile device as part of a theoretical analysis and pilot application. Different transmission paths (WLAN, 4G, 5G) were compared and evaluated with regard to performance, latency and visual quality.